#include "StimTarget.h"

CStimTarget::CStimTarget(const enum Stims::ObjType& eObjType_)
:
CStimBase(Stims::Target),
CStimObj(eObjType_)
{
}

CStimTarget::~CStimTarget(void)
{
    glDeleteLists(_uTarget,1);
}


void CStimTarget::Reset()
{
    if (!glIsList(_uTarget))
        _uTarget = glGenLists(1);

    InitObj();
}

void CStimTarget::Draw()
{
    glCallList(_uTarget);
}